Have been talking to The Hive - author
of another GBA Spectrum emulator - ZX-Advance. It's really interesting
to see the similarities and differences in the approaches we've taken.
We're comparing notes, and I think we'll both benefit.
Anyway, what have I been doing recently? Well, I pulled back some
IRAM - reworked the screen copyup - fairly cool performance boost.
I implemented the infamous undocumented sign-bit behaviour that prevents
the rhino in Sabre Wulf from running backwards or in circles!
More significantly, I've also hacked up a quick Windows-based ROM
injector. A few things to remember, however:
This is still early code. Don't be surprised if certain ROMs break
the emulator completely!
There is no throttling yet. Some games will play slower than 100%,
some will play much faster. Most games that I've tested are playable,
though!
I'm aware of compatibility issues with some games - in particular
those that really push the limits of what a Spectrum can do. If you
find any glaring problems with simple (and popular) games, drop me
a line at: gba@codepuppies.com, describing
the problem. If possible, send me a URL for the original Spectrum
image that's causing problems.
Keyboard/Joystick mappings are done in the Injector program. You can
map any GBA button to any Spectrum key or Kempston joystick movement.
The START button is, however, reserved. In the future, it will
bring up a flashy menu system on the GBA, allowing various option
adjustments, etc... etc... For now, it just cycles on to the next
ROM.
You will get a warning from the Flash Advance Writer. This is because
I don't fix up the header information. Just allow FAW to perform the
fix for you, and you should be fine. If you're using some other tool,
you may need to fix up the header manually using one of the utilities
out there. I will fix this soon, I promise :)
To use the injector, simply run the executable. From Explorer windows,
drag .Z80 files (I don't support .SNA, .TAP or .TZX yet) into the
big white space at the top of the dialog. They will be added to the
ROM list. Double click on a list entry to edit the key mappings for
that particular ROM. When you're ready, choose and output filename,
and create the binary image. This will generate a .BIN file that you
can burn onto your flash cart. When up and running, hit START
to cycle through ROMs. I've disabled the snapshot feature in the previous
build - eventually it will be accessible from the menu system (that
I have yet to write!).
Have fun! |
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